The server executable to run *
This will overwrite serverconfig.json
The JSON server configuration *
Seconds until reloads the scenario when session ends
Prints scenarios to game logs
load a previous game session
Log stats in millisecond intervals
Launch local server and load selected world
Starts up an RplSession in local client mode
Streams in relevant replicated entities for each client
Resolution Spatial Map cells should be set at in a
Client/server timeout value in milliseconds
How many stationary spatial map cells are allowed to be processed in one tick
Global streaming budget that is equally distributed between all connections
limit the amount of streams being opened for a client
How many batches before all AIs will be processed