Public IP address to which clients can connect *
UDP port for public connection *
Max amount of players *
The servers name *
Password required to join the server
Password to login and control the server *
IP address for RCON socket
RCON port the game listens on
clients that can connect to RCON at the same time
Password to connect to RCON *
Platforms that are supported by the server
Scenario for the server to play
Visible in server browser
Mods used in the server that players require
IP address to which the server socket will be bound
UDP port to which the server socket will be bound
IP address which A2S socket will be bound
UDP port that game listens to A2S requests
Permission for all RCON clients
specifies the list of commands that can be executed
list of commands excluded from execution
Steam ids for players that can admin
Server is cross platform compatible
Max view distance for the server
Minimum grass distance in meters. If 0 no distance is forced
Maximum network streaming range of replicated entities
Force players to use first person only
Validation of map entities and components loaded on client when it joins
Use Battle Eye anti-cheat
Force no VON direct speech UI
Force no VON for players
list of players is sent to the GameAPI
No crash reporting
Higher memory but better server performance
No server shutdown on connection lost to backend
No AI in the server
List of players on server is sent to the GameAPI
Seconds for saving players
Stop spawning AIs when reached
Seconds for how long reserve a slot for kicked player