Create Arma Reforger server config

Public IP address to which clients can connect *

UDP port for public connection *

Max amount of players *

The servers name *

Password required to join the server

Password to login and control the server *

IP address for RCON socket

RCON port the game listens on

clients that can connect to RCON at the same time

Password to connect to RCON *

Platforms that are supported by the server

Scenario for the server to play

Visible in server browser

Mods used in the server that players require

IP address to which the server socket will be bound

UDP port to which the server socket will be bound

IP address which A2S socket will be bound

UDP port that game listens to A2S requests

Permission for all RCON clients

specifies the list of commands that can be executed

list of commands excluded from execution

Steam ids for players that can admin

Server is cross platform compatible

Max view distance for the server

Minimum grass distance in meters. If 0 no distance is forced

Maximum network streaming range of replicated entities

Force players to use first person only

Validation of map entities and components loaded on client when it joins

Use Battle Eye anti-cheat

Force no VON direct speech UI

Force no VON for players

list of players is sent to the GameAPI

No crash reporting

Higher memory but better server performance

No server shutdown on connection lost to backend

No AI in the server

List of players on server is sent to the GameAPI

Seconds for saving players

Stop spawning AIs when reached

Seconds for how long reserve a slot for kicked player